Mission 1:

  1. Talk to Aunt Arctic
  2. Go to the Ice Rink and pick up the photos on the right
  3. Go to the sport shop and talk to G. He will ask you a riddle.
  4. Go to the Pet shop and pick up the note on the right. It says, “G has _________ pairs of socks
  5. Pick up the spy gear and head to the Iceberg
  6. Play the Game
  7. Go to the Ski Hill and fix his telescope
  8. Go to the Tallest Mountain and use the grappling hook
  9. The Puffles are up there
  10. Congradulations. You just beat the first mission

Mission 2:

    1.Talk to G and say I am here to receive my mission. He will give you a riddle. The answer is mogul.

    2.Then G will ask you to test a new sled prototype.

    3.Pick it up and put it in your inventory.

    4.Then go to the ski mountain and get out the sled prototype and click on test run on the back of the mountain.

    5.Start sledding don’t worry if you start crashing you will crash anyway.

    6. Once you crash pick up the survival guide and then turn to the left and you will see a rope pick up the rope.

    7.Then proceed to the O berry bush pick three O berries and put them in your inventory.

    8.Then go to the right and she will see a tree with a handle sticking out of it. Click the stump of the tree three times and a pot with come out. Pick up the pot and add it to your inventory.

    9.Proceed to the tree stump. There you will find a bunch of puffles. Click on one of the puffles and only the black one will remain. Feed the black puffle an O berry and he will become your friend.

    10. Turn to the left and proceed to the bush and the log. Pick up the ski that is in the bush and put it in your inventory.

    11. Then go back to the O berry bush. Then go to the stream. At the stream turn right until you see a log. Add the log to your inventory.

    12. Then go to your left and face the stream. Then pick up the ski stick in your inventory and drag it on top of the rope. Then attach a O berry to it. Then you have a fishing pole.

    13. Pick up the fishing pole and click on the stream and you will catch a fish. Put the fish in your inventory and pick up the pot and click on the water to get a potful of water.

    14. Turn to the right and proceed  to the cave. Click on the bushes in front of the cave the go in. Then go all the way to the right and you will see a dark spot on the ground. Click on one of the small stones and they will form a circle. Then add the log to the circle. Then go to your inventory and put the survival guide on the log. Then feed the black puffle the last O berry and he will light the fire.

    15. Then click on the water pot and place it on the fire. When the water starts to bubble click on it and you will drink it. Put the fish on the fire. When the fish turns dark click on it and you will eat it.

    16. Then you fall asleep and when wake you will hear something outside. Go outside and you will find an agent with a jet pack waiting for you. Take to him and he will bring you back to G.

    17. Talk to G and tell him what happened. Then you’re done.

    Mission 3:

 

 

 

 

    1.Talk to the green penguin wearing the propeller cap. Then he will shut the vault door and the ask him to open it again. But he forgets the combination.

    2.Go to the Office and go to the orange couch. Then click underneath the couch. Pick up the paper clip and the disc and add them to your inventory.

    3.Then go to the computer and click on it. Press the power button and insert the disc. Click on My Files, then click combination numbers. Get the numbers and go back to the vault door and enter the combination in.

    4.Go inside the vault and the coins will be on the roof. Talk to the green penguin, then you will get a call from G. Then meet G in the HQ room.

    5.G will then tell you to watch a video of the vault. Talk to G and he will show you a box of keys. Grab the one that says rooftop in code. It is the one that is gold, square, and in the top left corner.

    6. Then go back to the gift shop, then go to the office, then,

use the key on the door that says roof.

    7. On the roof you will see a big magnet. Click on the red

button on your spy phone and grab the wrench. Then click

on the power box. Then put the wrench back.

    8. Then click on the inside of the power box and put the

paper clip inside. Then next to the magnet on the drain pick up the piece of white fur.

    9.Go back down stairs and go into the vault. Then click the pile of coins and the green penguin will pop up. Talk to him then go to HQ and talk to G and give him the fur.

    10. Then go to the night club and turn on the night vision googles. Then click on the stereo in the corner that takes you to the boiler room.

    11. Then click on the fuse box and red and green buttons will appear. Just keep clicking buttons until they are all green. (This may take a few minutes because there is not a certain order in which you are supposed to press them.)

 

 

 

 

 

    12.Then go back and talk to G and your mission is over.

 

Mission 4:

1. Talk to G and ask him to let you into the Gadget Room.

2. Go into the Gadget Room and head to the left.

3. Pick up the Life Preserver Shooter from the bookshelf.

4. Go to the ski village.

5. Pick up the white fur and the very bottom of the lift.

6. Go into the Ski Lodge and

go to the right.

7. Pick up the fishing rod that is beside the door with the Gone Fishing  sign.

8. In your inventory, combine the fishing rod with the life preserver shooter.

9. Go to the Sport Shop and move to the right.

10. Click the belt on the green winking penguin mannequin and put it in your inventory.

11. Go to the Lighthouse and go to the right.

12. Pick up the piece of rope that’s on the red boat.

13. Combine the rope with the life preserver shooter in your inventory.

14. Go upstairs to the beacon at the top of the lighthouse.

15. Open your spy phone and then click on tools and then your wrench

16. Click on the telescope to unscrew it and then put it in your inventory.

17. Go back to the Sport Shop

18. Go into Gary’s Room and then go to the right.

19. Put the telescope on the tripod near a window in Gary’s Room and then click on the telescope.

20. Use the arrows to see the paths that lead to the stranded penguins and memorize the right way to go.

21. Go to the Ski Mountain.

22. Go down Ridge Run.

23. Go down the paths that you saw in the telescope. Go down the paths until you get to a broken fence.

24. Click the Penguin Rescuer on the hole in the fence.

25. Break the branch over the right with the Tube.

26. Pick up the Penguin on the tree first.

27. Now pick up the penguin on the right.

28. Now put a penguin back on the tree.

29. The tree is bent so now you can get to the penguin under the tree.

30. Pick up the penguin you left on the tree.

31. Put all three penguins on the edge with the rock on it.

32. The rock will fall on the sled that the last penguin is stuck in.

33. Pick up the three penguins on the edge.

34. Pick up the last penguin that bounced off the sled.

35. After you rescue all four penguins go to the Ski Village.

36. Talk to the crying brown penguin.

37. Get the belt you took out of your inventory & click the ski lift.

38. The belt will fix the ski lift

39. Go to the Ski Hill.

40. Talk to G

 And then you have completed this mission


Mission 5:


1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer(talk to G first)


2. It will analyze the fur automatically.


3. Talk to G again. He will give you the old white fur. Analyze it in the machine.


    4.Click on the Map in the upper left corner. Go to the Pizza Parlor and talk to the penguin. Ask if you can use some of the ingredient as evidence.


5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.


6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).


7. Go to the coffee shop (in the town) and talk to the penguin working there.


8. He will talk for a while, then he will show you a drawing of the “monster”.


9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.


10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.


11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug filled with hot chocolate and put it in your inventory.


12. Go to the gadget room in the HQ and get the AC1000 fan on the desk above the old aqua grabber machine and put it into your inventory.


13. Go to the Lighthouse beacon go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs. Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the fan so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors on your spy phone


14. Then go to the Gadget Room again and talk to G.


15. Tell G you have all the items and pour each into Goggles Funnel. Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate


16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.


17. Pick up the rope that is in the Red boat.


18. Go outside the lighthouse and get the Net that is next to the bin of fish


19. Put the rope and net together to get a Trap.


20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.


21. Put the candle down on the Trap as bait.


22. A crap will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.


23. Pick up the crab and the white fur and take it to G in the Gadget Room.


24. Talk to G and then give him the Crab.


25. Talk to him again and then Analyze the white fur put it into the slot on the machine and you will find out its a polar bear!


26. Then you have completed this mission

26. YOU HAVE FINISHED THE MISSION



Mission 6:


1. Talk to G.

2. Wait for the crab to explode the translator, then follow him from the HQ, to the sports shop, to the ski village, to the mountain, and eventually you will be rolling down the hill.

3. Follow the crab until you get to the door.

4. Go to the section of the place with a log and a bush.

5. Use your spy scissors in your spy phone to cut down the O Berries and put them in your inventory.

6. Go to the section of the place with the tree stump.

7. Give the black puffle an O Berry so he follows you around.

8. Go back to the section with the door.

9. Put an O Berry in the doggy-door. Your puffle will go through, open the door, and you will follow him.

10. Your puffle will run away, and a polar bear will come and retrieve your spy phone. You will be put into a cage.

11. Keep clicking through the polar bear’s speech bubbles and presentation.

12. When the polar bear leaves, scroll to the section of the cave where there is the cage lift (I think that’s what it’s called)

13. Put an O Berry on the chute. Your puffle will jump on it, and it will lean to the side.

14. Put an O Berry on the red handle and your puffle will turn on the machine. Water will flow through the chute.

15. Put an O Berry on the scale, and your puffle will jump on and lift the gold weight. Water will flow and the cage will be lifted.

16. Scroll through the cave and get the hot sauce, anchor, rope, and blueprints. Put them in your inventory.

17. Open the door. Snow will block the pathway. Put the hot sauce on the O Berries and give the hot O Berry to your puffle. It will melt the snow. Escape!

18. Go to the section of the place where you started out. Click on it so you will be in front of a hill.

19. Combine the rope and anchor to create a grappling hook. Swing it and escape yet again!

20. Go to the pizza parlor by scrolling through the dock, town, snow forts, and plaza.

21. Get a seaweed pizza from the cashier. (Click on him to talk for a little bit)

22. Scroll back to the ski village. Go to the ski lodge. In the ski lodge, go through the ice fishing door. There’s the polar bear!

23. Take the seaweed out of your inventory and click on the polar bear (to give him the pizza).

24. While he’s eating it, click the lever on his contraption so that it’s on the right side.

25. He’ll figure out the problem and “fix” the machine. He’ll slide away and break the ice.

26. G will come. Give him the blueprints. He’ll get a call on his cellphone and its for you it’s the polar bear.

    27.Then you have completed this mission this mission

 

Mission 7:

1. Talk to G. He will explain any and all the problems with the click.

2. Click the monitor of the snow forts that G is pointing to. Notice that a polar bear and a crab will break the clock. Click the corner to exit the clock.

3. Talk to G again. G wants you to find the parts in order to repair the clock.

4. Go into the gadget room and take the Life Guard rescue tube off the shelf. Put it into your inventory.

5. Open up your map and proceed to the dock. Talk to the blue penguins team. Keep clicking on the top of the message so they will let you play a game.

6. Remember always aim the snowball a bit ahead of the target

7. Once you win, they will give you the target. Give them back the rescue tube so they can continue to play.

8. Next proceed on to the HQ. Talk to G and notify him that you have to use the Electromagnetic 3000. He will tell you that the combination is, “Key.”

9. Go to the invention cabinet which is left of the entrance into the gadget room. At the bottom of the screen, their is a code. Decode the word, “Key” into the Secret Agent Code and input it into the lock.

10. The lock should open it you have done everything correctly. Now pick up the Magnetron 3000 and go to the Iceberg.

11. Go to the left until you see a spring from the the tower frozen in the water. Use the Magnetron, pull it out of the water. Put both objects into your inventory.

12. Now go back to the HQ. Go into the gadget room. Take out the ice cube and place onto the test chamber. Pull the red lever and than press the flame button. Now pull the lever again and pick up the spring.

13. Now open your map and go into the town. Talk to rookie and ask him for a poster of the Prime Gear. Place it into your inventory.

14. Go to the Ski Village and talk to the penguins there. They will talk about how the type of snow matters. They will also mention that the Snow Forts has the best snow.

15. Open your map, and go to the Snow Forts. Fill up the green bucket with snow. (Green Bucket at the beach.)

16. Go to the beach and talk to the “yellow” penguin on the chair. He says that he gave a yellow penguin a drawing of a chair and the yellow puffle made it for him. Pick up the green bucket thats next to him on the ground.

17. Open up your map and go to the Plaza. Go inside the Pizza Parlor.

18. Take/pick up the sheet of music lying on the floor next to the piano. Place into your inventory.

19. Leave the pizza parlor and go into the stage. Click on the piano at the stage. Put the sheet of music onto the piano stand. Play the colored notes in order as it says on the music sheet. (Go from left to right when reading of the sheet.) The yellow puffle that is hiding will love it, and will come out from hiding.

20. Now give the puffle the picture of the gear. Next give it the bucket of snow. It will construct a replica of the gear. Place the gear into your inventory.

21. Go back to the gadget room at the HQ.

22. Place the gear onto the Test Chamber. Pull the lever and push the snow flake button. Then pull the lever once again. Take out the hardened gear.

23. Open the map, and go to the Snow Forts. Click on the clock at the snow forts to get behind it. Place the gear in the middle, the “spring” on the upper left, and the target on the outside (on top of the pole). Now exit/leave the clock.

24. The construction worker will cheer. You will get a call on your Spy Agent Phone from the polar bear. He says he underestimated you and that destroying the clock was just a distraction for his so called, “Master Plan.”

    25.Go back to the HQ and talk to G.

    26.Then you have completed this mission

 

 

Mission 8:

 

 

1. Talk to G. There will be a small tremor.

    2.Go to the dock. Pick up the lantern.

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall and also get the pink hat.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee. Then go to the green puffle in town and give it the hat then feed the cookie to the puffle.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and get a pizza for the penguin in line.

    11.Ask for the newspaper when you give him the pizza. Put it in your inventory and then take the map out and combine it with the other half.

    12. Go back to Gary and talk to him.

13. Then click on the helium tank with the cape on it, it will tell you to ask G about it first

14. Now go back and pick up the big tank of helium beside the test chamber and get the brown propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Go into the tunnel at the dock.

17. Follow the map until you get underneath the gift shop.

18. Use your spy phone to unscrew the pipe on the gift shop.

19. Now put your balloon on the helium to air it up.

20. Go to the town and put the balloon on the right side.

21. Now put the net under it and then hammer the pegs down with the hammer

22. Go under the cave and through the opening.

    23.Go to the boiler room and talk to herbert.

    24.Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

    25.Go back out of the tunnel and use your wrench to unscrew the gear from the back of Herbert’s machine

    26.Go to the HQ and talk to Gary.

    27.Then you have completed this mission

 

Mission 9:

 

    1.Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.

2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces remember to check the attic for pieces put them into a pile and give them to the penguins.
3. Pick up the string by the carpet in the lodge attic and put it into your inventory.
4. Go to the Forrest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubble gum and put it into your inventory.
7. Go to the ski mountain and put the transmitter on the kite and then put it on the big pole in the middle
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg  and put the a transmitter on the duck and then put the duck into the water.
11. then go to the mine and talk to the penguin tell him you will help him then click on the wooden boards on the side and fix them. Then weld the  cracks in the cart that fell
12. Place the transmitter into the cart and then click in the mine for the cart to go down.
13. Answer your spy phone and talk to G. Then go to HQ and Take the Binoculars 3000 from G.

14. Go to the Ski Lodge, and click on the Go Fishing door. Look through the binoculars.

15. After Herbert leaves go to his camp and look around.

16. Go to the HQ and talk to G.

17. Go back to Herbert’s camp and place the spy phone on the binoculars.

    18.Put the spy phone binocular combo into the tree on the left.

    19. 19. Go back to the HQ and watch Herbert and Klutzy.

    20.And then you have completed this mission

 

Mission 10:

1. Talk to G, Herbert and the Director, pick up the solar panel from the box of odds and ends, then go to the Beach.

2. Talk to Jet Pack Guy, then enter the Lighthouse.

3. Pick up the barrel of Cream Soda next to the boat.

4. Go back to Jet Pack Guy and give him the Cream Soda barrel.

5. Solve the puzzle- pour the 8 beaker into the 5, the 5 into the 3, the 3 into the 8, the 5 into the 3, the 8 into the 5, the 5 into the 3 and, finally, the 3 into the 8. You have to get each cup to have 4.

6. Go to the Dock and collect the rope from the guy with the boat.

7. Go to the Gift Shop and talk to Rookie.

8. Take the solar panel out of your inventory,  then click on the broken wire with it.

9. Connect the solar panel to the wires. Look in the instructions to help you do it. It should look something like this:

11. Go to the Night Club, and put the rope you got earlier onto the pulley above the machine. Pull the lever.

12. The machine will malfunction. Open it up using the wrench from your spyphone and align the gears like so:

13. Go to the HQ. Your spyphone will ring. Answer it, then head to the Dock.

14. You will see Klutsy with a Herbert cut-out. He will run away, then your spyphone will ring again. Answer it, then head to the Night Club.

15. You will see Herbert steal the golden puffle. Pull the lever so the cage comes down. When he has escaped the cage, your spyphone will ring. Answer it.

16. All the agents will move in. Herbert will try to pull the Golden puffle from the magnet. Take Jet Pack Guy’s jet pack, then take let pack guys jetpack and attach it to the cage.herbert will be caught

    17.G will arrive, then Herbert will escape using Rookie’s teleporter. Talk to G. He will find a packet of seeds.

    18.Then you have completed this mission.

    CREDIT TO KOOLER54 AND 3PINKPENGUIN FOR THE MISSION CHEATS! (don’t worry, I got their perMISSION to copy and paste the guide!)

    Sorry for the revolting pun. It just kinda worked with this page.


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